Introduction
The official documentation for Volt
The environment docs are heavily based on the sUNC (senS' Unified Naming Convention) standard.
Here you can find information about Volt's scripting environment and other general usage information.
This documentation is subject to refactoring and may not remain exactly the same
📚 Explore the Docs
Closures
Inspect, modify and create Luau closures with precise control.
Debug
Access debug library functions for runtime inspection.
Drawing
Create and manage drawing objects for visual overlays.
Encoding
Encode and decode data in various formats.
Environment
Access and manipulate the Lua environment.
Filesystem
Read, write, and manage files on the local system.
Instances
Interact with Roblox instances in special ways.
Metatable
Work with metatables and metamethods.
Miscellaneous
Various utility functions.
oth
Secure thread-based function hooking for C functions.
Reflection
Access hidden properties and thread identity.
RakNet
Inspect, modify, block, and send low-level game packets.
Scripts
Interact with running scripts and modules.
Signals
Fire and manage Roblox signals.
VoltSignal
Custom signal implementation for events.
LuaStateProxy
Proxy object for Lua execution states.
WebSocket
Create WebSocket connections for real-time communication.