LuaStateProxy.Event
Generic event for communication between Lua states.
Syntax
state.Event: VoltSignalDescription
LuaStateProxy.Event is a VoltSignal property that allows communication between different Lua states. You can connect handlers to listen for events and fire events to send messages to other states.
Example
local state = getluastate()
-- Listen for events
state.Event:Connect(function(message)
print("Received:", message)
end)
-- Fire an event
state.Event:Fire("Hello from this state!")Cross-State Communication
local gameState = getgamestate()
local actorState = getluastate(someActor)
-- Listen on game state
gameState.Event:Connect(function(message, senderId)
print("Game state received:", message, "from state", senderId)
end)
-- Fire from actor state
actorState.Event:Fire("Hello from actor!", actorState.Id)Broadcast to All States
local states = getactorstates()
-- Broadcast to all actor states
for _, state in ipairs(states) do
if state.IsActorState then
state.Event:Fire("Broadcast message")
end
endRelated Properties
LuaStateProxy.Id- State identifier for message routingVoltSignal- Signal implementation documentation