cansignalreplicate
Checks if a signal can be replicated to the server.
Syntax
cansignalreplicate(signal: RBXScriptSignal) -> booleanParameters
| Parameter | Type | Description |
|---|---|---|
signal | RBXScriptSignal | The signal to check |
Returns
| Type | Description |
|---|---|
boolean | True if the signal can replicate |
Description
cansignalreplicate checks whether a given signal can be fired with server replication using replicatesignal.
Example
local prompt = workspace.Door.ProximityPrompt
if cansignalreplicate(prompt.Triggered) then
print("This signal can be replicated!")
replicatesignal(prompt.Triggered, game.Players.LocalPlayer)
else
print("This signal cannot be replicated")
endRelated Functions
replicatesignal- Fire with replicationfiresignal- Fire locally